Wednesday, April 24, 2013

Children of the Wasteland - German Power Metal and Parthon's Tale

German power metal. For some these words evoke the best of what heavy metal has to offer, soaring instrumental passages paired with uplifting lyrics about self determination or epic fantasy tales. To others, the term signifies a watered down version of 80's speed metal, worshiped by skinny nerds who whack off to cosplay photos. Power metal has many tributaries that flow into it's swollen girth, but tonight, we focused on those bands who followed in the vein of the legendary Helloween. Starting in 1985, the quartet unleashed three albums that harnessed the punky speed of the nascent thrash scene to power their hyper melodic riff machine. For our purposes here, these are the founding documents of German power metal and much of what would happen in the whole power metal scene flows out of these records. lyrically, one of the most important contributions Helloween would make was their positivity, on every album you can find anthems of self expression and personal freedom mixed in with the more traditional fantasy and horror imagery. After the golden days of '85 to '88, founding guitarist, Kai Hansen left to form Gamma Ray, and Blind Guardian (fresh from their stint as Lucifer's Heritage) took up where Helloween left off, swapping the more personal lyrics for the magic and monsters of Tolkien's universe. The albums we examined tonight hail from the turn of the century years and represent the state of German power metal ten years after the blueprint was laid with Walls of Jericho and the Keeper of the Seven Keys saga. Come, dear readers, come down the cobbled path that leads to the realm of mystery and adventure. Destiny awaits!


 First we examined Mystic Prophecy's 2001 debut, Vengeance. Slick production compliments the balls to the wall shredding by Greek guitar master Gus G, who whoops a good amount of ass between the covers of this tight riff fest, after all, what is a good power metal album without a hero? All the elements are here, from the meandering storyline that unites the album to the cheesy keyboards leaping out from the mix in the more dramatic moments, but this was not our winner tonight. To be sure this is a gonna be a sure crowd pleaser at any gathering of power metal geeks, but I was unimpressed by the modern rock leanings of 'Dark Side of the Moon' and 'In the Mirror.' Nice work boys, but not enough to defeat the contenders. Perhaps we'll ave to give them another chance sometime with their well regarded second disc, 2003's Regressus.


Adventure in Samur Part 8.1 - Phantoms of Death
The smell of potato filled the air as the golden shelled tot turned on the huge spit. Scattered around it were a dozen or more villagers, dressed in their ceremonial garb. Some stoked the flames, some turned the crank that rotated the delicacy and some kept watch on the lake from where the water lapped gently on the sandy beach. Bloodmace and I sat at a long wooden table with Lars the Berserker and Mistress Crowbastard, sipping at the bone cups of Va's excellent strong ale. At the head of the table sits Parthon the Elder, gatemaster of Narn. He raps his cup against the table and begins to speak...



Perhaps the most insane moments of the night were provided by Freedom Call and their fearlessly monikered debut, Stairway to Fairyland. With their off-the-cob synthphonic arrangements and the whole church choir singing about flying through time and space, this is one album that really delivered the chainmail-clad goods. Again we have a concept album, this time with some kind of quasi christian theme that weaves itself around the wall to wall shredding and blasts of Yamaha DX trumpets. I have to say I was thrilled by this one, though it would probably send most people into fits of convulsive laughter within a matter of moments.


Adventure in Samur Part 8.2 - Ride the Sky
"The Memporian will soon rise from its lair to feast on our offering. You have been told the legend of the denim and leather?" Bloodmace and I nod our heads silently, Parthon continues, "You have passed each test so far, my brothers and there is no reason for you not to know the true nature of the five jackets that were forged in the days of legend. As you know, the five Wyvern kings you disposed of were bound by magical spell to the five great houses of Centon. What the songs and stories do not 
 tell, however is the tale of how the five jackets came to be, for it was in that gray dawn, before the days of Headron that the great families of Centon, by means of blood ceremony, bound the physical world with the spiritual. This is why our great lake exists. Narn was created to house successive generations of humans who will not die but cannot exist in the temporal world. From here we ruled the world on the other side of the wall, going back and fourth from the spirit world and the real world by means of magical objects, those patches that adorn your jackets." His bony finger swings around the room. "The patches draw their power from our world and provide us with eyes with witch to behold the physical plane. In the days before the T'Chah Karnac ruled over Samur, the council of five would meet every season to tend to the business of the dimensional gates, issuing travel orders to the Gatemasters to visitors from all over the galaxy who would come and go through the portals in Narn and Waylor. Now, when the great upheaval came and Headron first burst fourth into our world, the northern families, the Huisketel and Chevelargo created the magical denim and leather armor for the warriors who banished Headron back into his dimension. They were sewn with the patches using the most terrifying ancient 
magic rites and your mother and father became legend when they used the magic to defeat the usurper. But what of the other jackets? Five were created, but only two were used to fight?" The white haired elder pauses seriously before us, eyes darting back and fourth between our expectant faces before continuing, "No, all five were used in the fight against Headron. Two in the Time Desert, where Castle Thrashstone would eventually be built and three in the sacred places of power in Centon, worn by mystics from the east, west and south, who transmitted their powers to the fighters over a great distance. This feat was later accomplished by the T'Chah Karnac in a much more efficient way in their invention, the Garm. The Wyvern's inability to discover this secret from the mystics when they fell from power was the main reason why the T'Chah Karnac were imprisoned in the enchanted tree in the first days of the lizards rule. This is your secret strength. Headron does not yet know that you have located two of the other jackets, so when you enter Dantor, Crowbastard and Lars must hang back in the hills near the keep while you two enter his domain. When the battle begins, you will know and you must use the Black Sabbath patch to link your powers and destroy Headron once and for all." 


Edguy, what a terrible fucking name, who the hell was at the controller for that one? Just in the past few weeks though, I have been hipped to a few bands who I have always avoided because of their unfortunate names, so what the hell, I figured I would try this one too. What we got was a nice collection of tunes from a band with no sense of style when it came to their album covers or name. There are some questionable moments on this disc for sure, the ballad was by far the most unbearable tune of the night, but the great tunes on this disc, like Nailed to the Wheel and Fallen Angels whipped us into an frenzy. The battle between them and Freedom Call was fierce and it was looking like Edguy was gonna take the night. Unfortunately, the ballad and the weakness of tracks like Painting on the Wall, that sounds like the long lost Bryan Adams song, left an opening for the Bavarian madmen, Freedom Call to come from behind and take home the trophy.



 Ladies and gentlemen, your metal night champions, Freedom Call!


Words of the Elders
 And so the final battle begins. Come back next week when the fearless four travel to the very gates of Lord Headron's lair. raise your fists in the prayer of our people! Horns to the sky and feet to the sea metalhead warriors. the game is afoot!

Until next week, sinful dwarves,




Horns











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